
#ifndef A_SPRITE_H
#define A_SPRITE_H
#include "GameSprite.h"

class AnimatedSprite : public GameSprite
{
public:
	AnimatedSprite(Image* image);

	virtual void Update(double time);

	virtual void Draw(Graphics2D graphics);

protected:
	virtual void Animate();

private:
	unsigned int totalFrames;
	unsigned int currentFrame;
	unsigned 

};

#endif